
Blue's Clues
Blue's Clues is a colorful and learning series that is targeted at the younger crowd, but can be enjoyed by all. The host, Steve Burns, invites viewers daily into the Blue's Clues house to help him out, learn and have fun. The show is based around the host looking for three clues that Blue provides by labelling them with a pawprint to figure something out and in the process, having an adventure.
Seasons

1. Snack Time
Air Date: 1996-09-08
It's our first day visiting the Blue's Clues house and right away we're welcomed in to join in a snack. Although ""snacking"" is the theme of the episode, there's much more to learn about than that. We help out Blue with a painting, show her the colors she needs. We identify foods by shape and later we find about ""Blue Skiddoo"" and visit a farm, where we help some baby chicks in hats to find their friends.

2. What Time Is It for Blue?
Air Date: 1996-09-16
In this episode, we're concerned with what time it is and while we try to figure it out, we help our friends and have some fun along the way. We help out Tickety Tock after disturbing her and causing her to lose her numbers and bells. We do some cleaning by picking up some clothes and stuffed animals and putting them in Steve's closet. We also skidoo into a jungle and have some fun finding animals by imitating their sounds.
3. Mailbox's Birthday
Air Date: 1996-09-23
For Mailbox's birthday, there's a special celebration and we're invited to help out. We help decorate the cake for the party by observing patterns. We also skiddoo along with Steve and Blue into a present store. There, we find the perfect present for Mailbox and then help Blue and Steve to find it when it gets lost among a bunch of other presents.
4. Blue's Story Time
Air Date: 1996-09-30
It's story time at the Blue's Clues house and in this episode, we get to hear some classic stories and also use our knowledge to help fix problems with some classic stories. Shovel, Pail and Blue act out ""Jack and Jill"" and we fill in important parts of the story - for example, they went up a hill, not a mountain. Later, Blue finds a photo album and we help to arrange some pictures of her and her preschool friend, Magenta, to tell a story. We also visit the home of the Three Bears and use logic to make sure each one gets the right bowl of porridge and cup of milk.
5. Blue's Favorite Song
Air Date: 1996-10-07
It's Song Time at the Blue's Clues house. Steve suggests singing ""She'll Be Coming Around the Mountain,"" but Blue doesn't want to sing that. We have fun learning interesting things about music in this episode and helping our friends with music-related things. When the sounds of some instruments get switched, we help to change them back. We help Steve to learn a brand new song. We also skidoo into a farm, where we help some chicks choose the right lyrics and tune for the song ""Row, Row, Row Your Boat.""
6. What Does Blue Need?
Air Date: 1996-10-14
Needs are the order of the day. After taking care of some gardening needs, we help Mr. Salt and Mrs. Pepper, who need to know which fruits to wash for their fruit salad. Later, we help out with Steve's need to have his clothes clean and in order when Blue gets into them and they get messed up. Then we skiddoo into a picture of a beach where we help Starfish who needs to get to the ocean to get cleaned off.
7. Adventures in Art
Air Date: 1996-11-18
Today we're exploring art in many forms. Steve and Blue enjoy painting and Steve has painted a picture of Blue and Blue's painted a nice outdoor scene. Later, we help her out with painting her wagon when she find that she doesn't have the colors that she wants. We help her out by showing that mixing two colors can make a new color. We also help out a color of felt friends to use shapes to make a sailboat. Later, we skiddoo into a picture of an art museum, where we learn that pictures can tell a story. Unfortunately, the story that the pictures represent isn't in the right order, so we use logic to get all the pictures back in the right place.
8. Blue Goes to the Beach
Air Date: 1996-11-25
Steve and Blue are going to the beach and while we are there, we decide what clothes would be most appropriate to wear to the beach and experiment with physics in a game of sink or float with Mr. Salt and Mrs. Pepper. Then, we help sea creatures find their way back to the playground by matching their shapes with the coral reef.
9. Pretend Time
Air Date: 1997-02-17
Sometimes, by pretending, you can explore things that you normally couldn't. Steve has an interest in flight and pretends to be a bird and later a plane. We help out some birds who are pretending to see things in clouds. We also play house with Shovel and Pail and later skiddoo into a picture of a jungle and help some ""rare"" animals to find their friends.
10. A Snowy Day
Air Date: 1996-12-23
It's a snowy day and we're going outside to play. Before doing that, we observe snowflake patterns with Mr. Salt and Mrs. Pepper. In a Blue Skidoo segment, we help a calendar kid to fix the scene depicted in a calendar picture to match the winter season. We also help Blue to figure what she's missing when she loses some winter clothing items while trying to get dressed to go outside.
11. The Trying Game
Air Date: 1997-01-06
This episode is all about trying our best in the hopes of learning something, or getting even better at something we already know how to do. With Blue's encouragement, Steve takes up juggling, advancing from one ball, to two, to three. We help Tickety to tell what time it is by associating times with familiar objects and rituals. In Storybook Forest, we find Grown-Up Baby Bear and explore possible future career options for her, noting that she can be anything she wants to be. We also help young animals to find their parents, noting that some animals change forms as they grow up.
12. Blue Wants to Play a Game
Air Date: 1997-03-16
Today, all sorts of games are being played at the Blue's Clues house, starting with hide-and-seek. We help Steve find Blue and he'd like to play again, but it would seem Blue doesn't want to play any more hide-and-seek. We help Shovel and Pail with a jigsaw puzzle. Later, into a skiddoo segment, we play Gingerbred Boy's game, which is a riddle game to find his house.
13. The Grow Show
Air Date: 1997-04-21
As we come in, Steve thinks that maybe we've grown some and it turns out that Blue's been growing too. As we focus on growing, we learn all about how plants grow. We also find out where they grow when we help some Felt Friends. In addition, an investigation with Shovel and Pail helps us to learn about length and volume.
14. Blue Wants to Play a Song Game!
Air Date: 1997-04-28
Today, the Blue's Clues characters are playing ""song games"" - acting out and dancing when singing songs. Steve plays the ""Head and Shoulders"" song game, but we have to help him out to remember some of the words to the song. We join Blue and a monkey in the song game ""Two Little Monkeys."" We have to follow along with the monkey, once again helping out Steve, who keeps forgetting parts of the song and ends up singing some very silly things. We play ""If You're Happy and You Know It"" with Tickety Tock and then we skiddoo to a beach, where we find pairings of animals and try to guess which one of them is dancing along to a noise that can be heard on the beach.
15. Magenta Comes Over
Air Date: 1997-10-06
Blue's friend, Magenta is coming over to the Blue's Clues house. As we wait for her and get ready, we help out some of our other friends. We help Shovel and Pail with a game of hide-and-seek in the backyard by following footprints. We help Mr. Salt and Mrs. Pepper create a snack for Magenta and Blue, using the concept of opposites. A Blue Skidoo segment takes us into a felt frame, where we try to help two Felt Friends dress up in costumes.
16. Tickety's Favorite Nursery Rhyme
Air Date: 1997-10-06
As we try to figure out Tickety Tock's favorite nursery rhyme, we learn all about rhyming and poetry. We help out Mr. Salt and Mrs. Pepper to pack a special lunch and learn about alliteration - they only want to pack things that start with a ""p"" sound. We learn about analogies when trying to solve a riddle to help some friends pass a tollbooth. Later, in the Blue Skidoo segment, we help a classic nursery rhyme character to finish a rhyming poem.
17. What Does Blue Want to Make?
Air Date: 1997-10-13
Steve and Blue have been creating newspaper hats. This episode is all about making things. Using patterns, we help Mr. Salt and Mrs. Pepper to make a picture frame. We try to identify things that a couple of our felt friends are making by looking at their shapes. We also skiddoo into a bakery where we help to make a banana cake.
18. Blue's News
Air Date: 1997-10-20
This episode has Steve and us, traveling all around and also outside the Blue's Clues house looking for notes. The notes help us to find Blue's Clues and more. We help Shovel and Pail out with a treasure hunt, which also leads us to another note. We solve riddles with a felt friend and later we skiddoo into a chalkboard world in search of Slippery's friend.
19. What Is Blue Afraid Of?
Air Date: 1997-10-27
Blue is afraid of something and it's got her all shaky and nervous. In this episode, we take a look at things that can be scary and find out that by taking a closer look, they may not be so scary at all. We check out shadows with Shovel and Pail, figuring out what they really are. A photo session with Mr. Salt and Mrs. Pepper finds something interesting. It turns out that it can be hard tell what things are up-close and they can even be scary. But by looking carefully, we can identify them. Later, Blue and Steve skidoo together in a haunted house. There, they find Boo, who's terrified of scary noises. We help him to find the source of the noises and he's not so scared anymore.
20. What Story Does Blue Want to Play?
Air Date: 1998-11-09
Steve and Blue have been putting on plays based on stories from books. As we get ready to put on another play, we take a look at all sorts of different stories. When Blue knocks some books out of bookshelf, we take the time to put them back on the shelf and also help some lost characters get back to the proper storybooks that they belong in. Later, we skidoo into a storybook, where we help out Bunny to make a play with us and Steve as the star characters.
1. Steve Gets the Sniffles
Air Date: 1997-11-03
Steve isn't feeling well. He has the sniffles and so we try to help him out while learning about healthy things in the process. While in the kitchen, we categorize healthy snacks with Mr. Salt and Mrs. Pepper, then Steve gets a quick check-up with Shovel and Pail. We also skiddoo into a book, where we meet a girl named Jill who wants us to try to figure out what happens in her story when she goes out to play in the rain.
2. What Does Blue Want to Build?
Air Date: 1997-11-10
Steve and Blue have been building things and so in this episode we explore construction and measurement. We find some popsicle sticks assembling themselves in various shapes and try to figure out what they're creating. We help out Shovel and Pail - first to measure their sand castles and see which is taller and then to even them up. Later, in the Blue Skiddoo segment, we help a friend named Tink who was flung out of her contraption world to get back to where she belongs.
3. Blue's ABCs
Air Date: 1997-12-08
This episode is all about books, words and letters. Steve himself has A Really Great Book, although we never do get to find out the contents of it. To fit with the theme, various objects are labeled such as the Thinking Chair and even Steve himself. By reading off a grocery list, we help Mr. Salt and Mr. Pepper to due their grocery shopping in order to feed a hungry Paprika. Later, we skiddoo into a storybook and determine the correct order of words to make complete sentences through visual and contextual clue
4. Math!
Air Date: 1997-12-15
This episode looks at math, mostly counting, but also basic addition and subtraction. We count the steps that it takes to get to various locations. We also help some of our friends with figuring out who has more or less of something. Then, after figuring that out, we help them to total it. We also skiddoo into a present (gift) store, where Steve takes care of buying a new crayon that he needs and even picks up a special extra something.
5. What Experiment Does Blue Want to Try?
Air Date: 1998-02-09
Steve and Blue have been doing experiments to see what things sink and float. We find Shovel and Pail and help them out with their experiments with nature. We take a look at things through a magnifying glass and try to guess what they are. In the Blue Skiddoo segment, we meet up with the Sun and learn all about the different planets in our solar system.
6. Blue's Senses
Air Date: 1998-03-23
In this episode, we explore our senses, from hearing to touch and more. A hunt for a missing wind-up toy under Steve's bed gets us learning about all sorts of sensations, from something prickly, to something very soft. We test a number of senses when trying to find things while playing ""Lights On, Lights Off."" We also skidoo into a computer game where ""sound notes"" provide us with sounds and we figure out what makes those sounds.
7. What Does Blue Want to Make Out of Recycled Things?
Air Date: 1998-04-27
It's clean-up time and as we help Steve and Blue to find things to clean up, Steve gets the idea that we could turn the trash into something else. He draws a recycling logo on the screen and in this episode, we learn all about recycling. We help Steve when he encounters a group of recycling bins to figure out what things go in which bin. We help Tickety to make something neat out of her old stuff. Later, we skidoo into Recycle Town where we help the mayor to find ways to recycle all sorts of things, since nothing in Recycle Town is ever thrown away, it's all recycled.
8. What Was Blue's Dream About?
Air Date: 1998-05-25
In this episode, we explore the dreams of the various characters. We also learn that if you try hard enough, sometimes you can change your dream. That way, if you're scared by something, you can make it go away. Additionally, we find out that if you try hard enough, sometimes dreams can come true.
9. Blue's Birthday
Air Date: 1998-06-14
Today is Blue's birthday, but we've shown up a little early, so we help to set things up. As we get things set up, we notice things that are out of place or missing and help to make things right. We also play party games and help Steve look for presents in a special skiddoo segment. Many guests come and we watch Blue unwrap presents and also receive some celebrity greetings. To learn more about the video bonus segment for this episode, check the Recap section.
10. What Does Blue Want to Do With Her Picture?
Air Date: 1998-06-29
Blue has drawn a picture of herself, Magenta and Steve. Steve thinks it would be great to hang it on the refrigerator, but Blue has another idea. As we try to figure what it is, we work on solving some problems step-by-step. We help Steve to figure out who made an ice cream in the kitchen by becoming amateur detectives. We also skidoo into a bakery and follow a step-by-step recipe to make a tasty treat.
11. Blue's Sad Day
Air Date: 1998-10-12
When we come in, we find that Blue's ears are droopy and she seems to be very sad. We suggest how we and Steve might be able to help her and then we help some of the other characters as well. We help out a felt friend who's scared of someone in an angry looking mask. We also skiddoo into a picture of Blue's school and find several of the students in ""tough situations."" By thinking about their problems, we're able to recommend the better solution of two choices.
12. What Does Blue Wanna Do On a Rainy Day?
Air Date: 1998-10-12
When it starts raining outside, Steve and Blue aren't upset because they can have lots of fun indoors. In fact, the rain sounds a lot like music. So we take the opportunity to explore all sorts of different music. We find Mr. Salt, Mrs. Pepper and Paprika and help out with their water xylophone. We have fun with Steve tapping out rhythms and we also skiddoo into a farm, where we match up animals based on the songs they're singing.
13. Blue's Surprise at Two O'Clock!
Air Date: 1998-10-19
Blue has a special surprise in this episode, but it won't be ready till two o'clock. We spend the time learning more about time itself and helping our friends. We help Tickety Tock learn how to move her hands to indicate times. In a Blue Skidoo segment, we play the ""Race Against Time.""
14. The Lost Episode!
Air Date: 1998-10-26
In this episode, the characters are dealing with trying to find things that they've lost. Sometimes it's not easy, but they have a little handy saying in the form of a song to help them, when you lose something --- ""go back, go back, go back to where you were!"" This helps out Steve to find something that he lost and later we help out Shovel and Pail and a kid named Felix after he loses some things when we help to walk him to school.
15. What Game Does Blue Want to Learn?
Air Date: 1998-11-02
Today, the characters check out some fun games. Steve tries his hand at juggling and also shows us a neat trick with the letter ""L."" We help out a felt friend to practice the game of tic-tac-toe. Later, we help Shovel, Pail and Blue to play following directions game called ""Mother May I.""
16. What Did Blue See?
Air Date: 1998-12-07
In this episode, we get a whole new perspective on things when we look at stuff through things and from various angles. We have fun with a kaleidoscope and mirrors too. We also skidoo into a computer program. There we visit Squirrel Park and help friends to find each other by listening to them describe what they can see from where they are.
17. Nurture!
Air Date: 1999-01-05
Sometimes, things need to be nurtured in order to grow and live properly. We help Steve and Blue with this by figuring out that their plants need water. We also attend to other needs, such as the various things needed to care for a baby when Mr. Salt and Mrs. Pepper ask us to look after Paprika. Later, we skiddoo into a safari book and help some jungle animals to get their baths.
18. Blue is Frustrated
Air Date: 1999-02-01
Frusturation - it happens to everyone, even characters on Blue's Clues. Fortunately, there's a way to deal with it, if you feel frustrated, the best thing to do is: stop, take a deep breath and think. Steve uses this idea when he has trouble keeping the picture by the Thinking Chair straight. This idea helps out Mr. Salt and Mrs. Pepper as well and later in the blue Skidoo segment we help out Rabbit who's frustrated about trying to balance things on a teeter-totter.
19. What is Blue Trying to Do?
Air Date: 1999-02-08
When trying to do something, it helps if you don't say that you can't do it and also if you get a little encouragement. So we help some of our friends at the Blue's Clues house to do some things they've been trying to do. We help Slippery to blow a very big bubble. We help Baby Bear find a collage and we help Steve with a puzzle he's been working on.
20. Mechanics!
Air Date: 1999-02-15
Blue has a toy plane she enjoys flying, but when she tries to fly it, it falls, hits the ground and breaks. We help her to fix it by showing her that it just had a broken wing and she can tape it. We are enlisted as mechanics and help characters to solve their mechanical problems and questions. We show Shovel and Pail how ramps work. We have great fun with a tape recorder and later skidoo into a game board. There, we help several characters that are experiencing trasnportation difficulties.
21. Episode 21
Air Date:

1. Blue's Big Treasure Hunt
Air Date: 1999-03-14
When Mailbox provides Steve with a package, it turns out to be a treasure chest, introducing ""Blue's Big Treasure Hunt."" Throughout the episode, we search for both clues and treasure hunt hints (scrolls of paper) to lead us to our goal. We solve riddles for clues and even find secret compartments. We even get to skiddoo into the Land of Great Discovery, where we help out characters from favorite nursery rhymes to remember just what happens in their rhymes.

2. Art Appreciation
Air Date: 1999-04-26
There's a big Art Show happening at the Blue's Clues house. We pose for a portrait for Steve. We alaso find that there's something fishy going on, when fish seem to be popping up in artwork everywhere. In a Blue Skiddoo segment, we help soem friends to get back to the paintings where they belong.

3. Weight and Balance
Air Date: 1999-05-10
When Steve asks for help with some heavy groceries, it gets us thinking about weight and balance. We decide to compare the weights of some of the groceries and then later things around the Blue's Clues house. With the help of a scale, we solve a debate between Mr. Salt and Mrs. Pepper. Later, in the Blue Skiddoo segment, we help out customers at a Country Store who are looking to buy some things that are very light.

4. What's That Sound?
Air Date: 1999-06-07
In this episode, we listen carefully to hear all sorts of different sounds. We start out hearing a noise and identify it as wind chimes coming from outside. Later, we use noises to help Shovel + Pail follow a gopher to a neat-sounding stream. Later, we skiddoo into a soundless black-and-white movie to fix it up by adding sound effects to it.

5. Animal Behavior!
Air Date: 1999-06-21
In this episode, we learn all about different animals with the help of a book Blue has that we can use to look them up. As we learn, we also try imitating the behavior of a number of animals for fun. We help Shovel and Pail to find out why beavers pick up sticks and why birds tweet. In the Blue Skiddoo segment, we meet Lady Godiva, who uses a submarine to take us under the sea, where we find out about a very interesting form of animal behavior called ""camouflage.""

6. Blue's Big Pajama Party
Air Date: 1999-10-10
Blue is having a big pajama party, late at night at the Blue's Clues house. We're invited, but what fun is pajama party if you do nothing but sleep? Blue certainly thinks this and so we have all sorts of fun. We help Shovel and Pail to identify animals that stay awake at night. We even pay a visit to outer space to try and answer the deep question of just why it is that we have night.

7. Draw Along with Blue
Air Date: 1999-10-18
Blue and Steve have been having fun drawing and we're invited to grab a pencil and a paper and draw along. We get to draw all sorts of neat things and meet Markie the Marker, who has us play a game in which he try to figure out who he's drawing. We look outside the window for something neat to draw and then share our drawing with Steve and he shares his with us. Later, we skiddoo into Chalk World, where Chalk-Girl asks for Steve's help in telling the story of him trying to find the third clue.

8. Hide and Seek
Air Date: 1999-10-25
A hide-and-seek game gets us going as we look for things all throughout the episode. For example, we get calls from Felt Friends to help them find things that they're giving each other and so we use their descriptions to figure it out. Later, we skiddoo into Blue's current favorite story, a book where everything is in Blue. We listen to blues style music and try to figure out what Blue's favorite party of the story is.

9. Thankful
Air Date: 1999-11-15
Steve has come up with a "Thankful Book" and so he's looking to find out some of the things that the characters in the Blue's Clues house are thankful for. We help Mr. Salt and Mrs. Pepper prepare for the big feast they're having that evening and also find out about what they and Paprika are thankful for. We also get Shovel and Pail's thoughts on this, as Steve grows hungrier and hungrier. Finally, before the big feast, we skiddoo into a picture frame and help some felt friends out with sharing and Steve practices patience in waiting for the big feast just a little big longer.

10. Blue's Big Holiday
Air Date: 1999-11-29
It's the holidays in the Blue's Clues neighborhood and we're getting together some great gifts, as well as creating patches for a memory quilt. In the Blue Skiddoo segment, we pick out the perfect gifts for some of Blue's friends. Later, we deliver them and learn all about various holiday traditions. In the process, we also receive several great patches for the quilt.

11. Pool Party
Air Date: 2000-04-03
On a hot summer day, Blue and Steve hold a pool party, with a big list of friends to invite drawn up. We help to find them all to get them invited. We also test our memory skills - first using them to help Mr. Salt, Mrs. Pepper and Paprika to prepare sundaes. Later on, we take part in a Blue Skidoo segment in which we play a matching card game.

12. Anatomy
Air Date: 2000-04-10
As we come in, Steve invites us to try out his stethoscope and listen to Blue's heartbeat. In this episode, we learn all about different parts of the body. We check out a computer program and learn about the mouth, the eyes and the ears. Steve shows off his muscles when helping Mr. Salt and Mrs. Pepper. In the Blue Skiddoo segment, we experiment with a special type of x-ray machine.

13. Signs
Air Date: 2000-04-24
Blue is trying to tell Steve something and in order to tell him, she decides to use a sign. It turns out that signs are all around us, in fact, Blue's Clues is a game of signs in a way. We help out Pail in this episode when Shovel posts signs to help find him. We learn all about ""don't"" signs as well as signs that give directions for locations. In the Blue Skiddoo segment, we find a girl named Carly whose telling a story in sign language and we help Steve with some of the signs that he's having trouble figuring out.

14. Nature
Air Date: 2000-07-03
Today, we are having fun outside on a spring day. All of our friends are there: even Side Table Drawer has come out to do some bird-watching. We have fun doing things like looking for four-leaf clovers and exploring the vast backyard of the Blue's Clues house. In a Blue Skidoo segment, we help out a friend named Windy who has blown around things from all the different seasons, getting them all mixed up.

15. Geography
Air Date: 2000-07-10
In this episode, viewers learn all about direction and following maps. To help Steve find Blue, we follow a number of maps. We help out Shovel and Pail in identifying a number of buildings that they could visit to do certain things. Later, we skidoo into a board game and use maps and transportation to reach a gingerbread house.

16. Occupations
Air Date: 2000-07-17
All of our friends are pretending to be different occupations, and we play Blue's Clues to figure out what Blue wants to be. We help Steve, who is pretending to be a reporter, figure out what occupation our various friends are pretending to be. Then we skidoo into a picture and help Door build his house by calling on the right workers to complete their appropriate tasks.

17. Blue's Big Mystery
Air Date: 2000-09-25
There's somebody building a fort in the backyard of the Blue's Clues house, but we have no idea who it is. In this episode, we put on our detective caps and logical-thinking skills. There's a mystery to be solved. Come along as we investigate, with a little help from Mr. Salt and all of our friends.

18. Periwinkle Misses His Friend
Air Date: 2000-10-02
Periwinkle has recently moved into the Blue's Clues house from the city and very much misses his city bird friend, Periwinkle. We help to cheer him up and in the process learn all about the big city. In the Blue Skiddoo segment, we find out about city things and also help out someone to find their friend. Also, when Periwinkle has trouble playing some of the games he always enjoyed at home, we help him to come up with some new twists on the old games.

20. What's So Funny?
Air Date: 2000-10-09
Silliness have overtaken the Blue's Clues house and Steve is more than happy to participate, by doing funny stuff such as putting a shoe on his ear and his head and trying to make Blue laugh. Side Table Drawer joins in by first giving Steve a potato when he goes to get his notebook. We come across Shovel and Pail, who find that Gopher's popping up all over the backyard, although they're not sure exactly where he's going to show up next. We figure out that he pops up in predictable patterns. Later, we skiddoo into Silly Town. Silly Town's a strange, mixed-up place. Looking around, we find everything from a banana being used as a hammer to a backwards park.

21. Blue's Big Costume Party
Air Date: 2000-10-16
Today is Blue's Big Costume Party. Everyone is dressed up in all sorts of interesting costumes, but who is dressed up as what? We use our observation skills to figure it out. We also skiddoo into a haunted house and search for the mysterious Oogulah Boogulah. Later, everybody does the costume limbo, finding out just how low they go while dressed up in their costumes.

22. Inventions
Air Date: 2000-10-23
Steve came up with a device to use to change the channel on the television without getting up, but when he realizes that there's already such a thing, it spurs him to try and create a unique invention following the slogan of ""try again."" When Mr. Salt and Mrs. Pepper want to eat peanut butter and jelly on bread together, Steve's excited at his solution, only to realize that the ""sandwich"" already exists. We come across Shovel and Pail and play an invention game. We take a look at pictures of inventions and identify the order in which they were invented. Later, we skiddoo into an invention factory, where we take a look at some famous inventions such as a train and a car.

23. Blue's Play
Air Date: 2000-10-30
There's a play being held at the Blue's Clues house and we're asked to play the cow. As we learn about the play, we find that it still doesn't have an ending. We explore more about how the characters are feeling in the play to get a better understanding of it. We also skiddoo into a collage and talk to the characters themselves to try and get a bead on why things happen the way they do in the play.

24. Prehistoric Blue
Air Date: 2000-11-06
Shovel and Pail find dinosaur footprints in the backyard, leading Shovel to worry that dinosaurs might be lurking in the backyard, despite Pail's assurances that they became extinct millions of years ago. We help to calm Shovel's fears by identifying the real animals that are in the backyard. We have fun with Steve pretending to be dinosaurs, learning, among other things, the difference between meat-eaters and plant-eaters. In the Blue Skidoo segment, we actually head back in time and find out about a number of dinosaurs, from what they looked like to how they behaved.

25. The Wrong Shirt
Air Date: 2000-11-13
When we come in, we find that there's something very different about Steve's clothing - he's wearing a button-down shirt that looks like his normal pants and striped pants that look like his normal shirt. Mr. Salt and Mrs. Pepper explain what opposites are and Steve seems to like the idea. We learn more about opposites when a guy named Bob skiddoos out a picture frame into the Blue's Clues house to deliver something to Steve. His presence often causes things to turn opposite. He has a magic ability that can fix it, but it's up to us to first find the things that are opposite so that we can tell him to fix them. Later, we skiddoo into a book where we help out two sisters that like opposite things to make their favorite places.

26. Words
Air Date: 2000-12-04
This episode is all about words - even Blue's Clues are all words. Blue has a big bag of words from which we pull out such fun words as ""wiggle"" and ""enormous."" We help Mr. Salt and Pepper to prepare a sald for their friends Mr. Oil, Mrs. Vinegar and Vinaigrette by using associations to figure out the meanings of new words. Later, we skiddoo, oddly enough, into a blank piece of paper. We soon learn that by using the power of words, a blank piece of paper can become an imaginative and exciting journey down a road leading to an exciting party.
27. Shy
Air Date: 2001-02-19
Magenta's owner, Miranda, comes over to the Blue's Clues house to return a book that she borrowed from Steve. She also has a video of Magenta that she wants to watch together with Steve and Blue later. Unfortunately, meeting new people can sometimes cause one to be shy. In this episode, we help some of our friends to feel less shy. We help Shovel to play with Pail's new friend, Sifter. Later, in the Blue Skiddoo segment, we help some Blue's classmates at her school with some things that they're shy about.

28. Magenta Gets Glasses
Air Date: 2001-03-06
Magenta has been trouble seeing lately and so she goes to the eye doctor to get glasses. Steve and Blue help her out and we get to see how an eye test works. Later, we help her pick out her glasses and also help out when she's a bit shy about wearing them in public.

29. Environments
Air Date: 2001-03-13
We explore various environments with Mother Nature

30. Stormy Weather
Air Date: 2001-03-19
Steve and Blue are going on a nature walk, but before then, we try to figure out what the weather is going to be like. We learn about the weater, as Steve pretends to be a weather reporter and observes conditions outside. A Blue Skidoo segment takes us face-to-face with a drop of water. From it, we learn all about the water cycle, from beginning to end and over again.

31. Blue's Collection
Air Date: 2001-03-26
Today, the characters are all showing off their collecitons. There are lots of different collections, from striped things to leaves. We find that Periwinkle has lots of different collections. We also skiddoo into a beach to help Shovel, who collects seashells, but can't find any in the backyard.

32. Cafe Blue
Air Date: 2001-04-02
Steve and Blue have set up a restaurant called ""Cafe Blue."" They've got fancy tables and menus, Mr. Salt and Mrs. Pepper as chefs and they can't wait to begin serving food. We help them out with this as they find that it isn't as easy they thought when they're missing some of the things they need for the meal. By working together and using math, logic and observational skills, we help them to prepare meals for Shovel, Pail, Tickety and Periwinkle.
19. Blue's Big Musical
Air Date: 2002-01-13
Steve needs to figure out who can be Blue's singing partner for the "You Can Be Anything You Want to Be" show. Steve, Blue and the viewers also put together costumes, set up a stage and learn how to put together a song.
1. Imagine Nation
Air Date: 2001-04-09
In this episode, we use our imagination to see, feel and even taste things that we wouldn't be able to otherwise. We tell a story with Blue, Tickety and Slippery Soap using pictures and our imaginations. Unfortunately, Mr. Salt doesn't seem to understand the whole imagination thing and so he doesn't see what we're seeing. Together with Steve, Periwinkle and Blue we come up with a special song to help Mr. Salt find his imagination.
2. Adventure!
Air Date: 2001-04-09
In this episode, we use our imaginations to go on a big adventure. We're in Queen Blue's kindgom and are trying to rescue King Horace, who has been captured by Periwinkle, the Kitten Castle Keeper. We have to think creatively to overcome his magic obstacles. Then, finding our path blocked by a lock, we skidoo into a storybook and must solve a series of riddles to obtain a magic key.
3. The Anything Box
Air Date: 2001-04-16
When a mysterious box shows up in the backyard of the Blue's Clues house, Steve is disappointed to find that it's empty, but Blue shows him that by using imagination, the box can be anything one pretends it to be. We use this idea to have a lot of fun, pretending that the box is anything from a car to a rocketship. Shovel and Pail manage to get three different uses out of it. We even use it to make it to the top of a high tower in the Blue Skidoo segment.
4. Superfriends!
Air Date: 2001-04-23
Steve and the Blue's Clues characters are all pretending to be superheroes. Steve is Stripe Man, Blue is Super Blue and there's also Clock Girl and Super Soap. Together, with us the viewer (The Incredibly Helpful Friend) we're The Thinking Squad. Together, we use our superpowers to solve a number of problems. We help Paprika find her missing Teddy Bear and help Mr. Salt at telling time. In the Blue Skidoo segment, we help a friend named Frank to find out just what his superpower is and help out two other friends in the process.
5. What's New, Blue?
Air Date: 2001-10-09
What's new? Blue and the Blue's Clues characters are trying out new things and so Blue and Steve decide to create ""Blue's News"" to document it. See Blue rollerskate, Pail try playing basketball, big news about Paprika, Mr. Salt and Mrs. Pepper and more. That's the news - now everyone knows.
6. Blue's New Place
Air Date: 2001-10-15
Blue has a new place. Steve and the viewers gather what is new in her place. We also see Paprika's new place.
7. Mr. Salt and Mrs. Pepper Day
Air Date: 2001-10-22
With Mr. Salt and Mrs. Peppers' new baby on the way, Blue and Steve have decided to create "Mr. Salt and Mrs. Pepper Day" to honor them for all of the things they do to help everyone. Throughout the day, we try to help them out, from helping them to clean the kitchen to learning about their favorite things. They're also presented with a number of gifts carefully crafted to show them the things the characters appreciate about them. All of this is a great help to them - not only to relax, but also to feel very appreciated for all their hard work.
8. The Baby's Here!
Air Date: 2001-10-22
We've been waiting and the moment everyone's been looking forward to has finally come: Mrs. Pepper is ready to have her new baby. While she's at the hospital and we wait for Mr. Salt's phone call, we do things like look at baby albums to pass the time. Later, we visit the baby hospital with Blue, Steve and Paprika and meet the new baby. Finally, the baby comes home and we give it a special welcome home.
9. Making Changes
Air Date: 2001-10-29
Now that Cinnamon has come to the Blue's Clues house, it's necessary to make some changes to keep him comfortable. That means that things such as loud games are out when Cinnamon is trying to sleep - but we learn that by just thinking a little, we can come up with changes that will let us still do the things that we want to do, but in a different way. Sometimes the changes aren't easy at first, but they help others and aren't really that much of a problem. In the spirit of change in helping out, we also try to find ways to help Mr. Salt and Mrs. Pepper take care of Cinnamon.
10. Bugs!
Air Date: 2001-11-05
Steve and Blue are going on a bug-watching expedition and we're invited to come along. We help them to spot many neat bugs and once we've found them, we learn more about them and also theorize about why they do the things that they do. We also skidoo into a big bug book. There, we meet up with Antoinette, a worker ant on the first day at the job.
11. ¡Un día con Plum!
Air Date: 2001-11-19
Periwinkle missed his friend from the city, Plum, for a long time, but now he's finally come over to visit. Plum is a small purple bird who knows how to speak both Spanish and English. Throughout the episode, we learn how to speak Spanish words and also help out our friends. We learn Spanish as we help Periwinkle and Plum to create a marioneta. We also skiddoo into a puppet book, where we find Pedro, who needs our help in finding things to wear, so we use both Spanish and logic to figure out the right things that he needs.
12. What's Inside?
Air Date: 2001-11-26
The finding of a secret lost door gives us the opportunity to talk about things that are inside other things. For example, we play the "Grocery Game" with Mr. Salt and Mrs. Pepper. This involves placing various food items on shelves based on what's inside them. We also get to skidoo into a pull-tab book, where we find many interesting things inside the tabs.
13. Blocks
Air Date: 2001-12-03
Blue's friend Green Puppy is over visiting with Blue at the Blue's Clues house and we're all having fun with blocks - Steve and Blue constructing towers with our help and Green Puppy knocking over towers of her own. We learn about concepts such as balance, shapes and as we construct. A Blue Skidoo segment offers a look into architecture. We help an architect to select shapes to build various structures based on blueprints that he's created.
14. Let's Boogie
Air Date: 2002-01-28
In this episode, we explore all sorts of dances. We learn that all sorts of movements can qualify as a dance. In the Blue Skidoo segment, we find out that a person who works to create dances is called a choreographer. We help Steve and Blue to aid the choreographer in performing a new dance of his.
15. Blue's Backyard Ballgame Bonanza
Air Date: 2002-02-15
Steve is all dressed-up in t-shirt and sport pants as we head out for Blue's Backyard Ballgame Bonanza. It's a fun-filled event containing all sorts of different ballgames. We help out our friends with the games by acting as a coach and telling them how they can make the balls do the things they want. We also have fun with Steve's invisi-ball and later skidoo into a stadium where we assist Steve in making sense of an obstacle course filled with ball challenges.
16. Let's Plant!
Air Date: 2002-03-11
We join Steve and Blue who are outside planting Nero, a new plant of theirs. In this episode, we learn all about plants, starting with some of the plants in the backyard of the Blue's Clues house. We help Periwinkle learn about plants and pretend to be plants ourselves. Later, we skidoo into a plant book and learn about the very smart behaviors of some of Blue's favorite plants, such as the Venus Flytrap.
22. Joe and Tell
Air Date: 2002-04-29
It's a big day - we're playing Show and Tell and Steve's brother Joe is coming over to visit! What's Joe going to show for Show and Tell? We play Blues Clues to figure it out.
23. Joe Gets a Clue
Air Date: 2002-04-29
Steve's brother Joe is over today and we play Blue's Clues to figure out what Blue wants to give Joe as a present. Since it's Joe's first time ever playing Blue's Clues, Steve needs our help teaching him the rules.
24. Steve Goes to College
Air Date: 2002-04-29
Steve and his brother Joe are really happy to see us because they have some big news to share: Steve is going to college, today! Steve is happy to answer lots of questions about college.
25. Episode 25
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26. Episode 26
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27. Episode 27
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28. Episode 28
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29. Episode 29
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17. Rhyme Time
Air Date: 2003-11-24
In this episode, we help the various characters to come up with words that rhyme with things they're saying. Rhymes are words that have the same ending sound as another word, such as "say" and "hay," or "head" and "bed." Lullabies usually rhyme and so we help Mr. Salt to create one to get Paprika and Cinnamon to sleep. We also skiddoo into a rhyming storybook. There we help out several characters whose stories aren't quite right because one of the things in them doesn't rhyme with the other two things.

18. Puppets
Air Date: 2003-11-25
Steve's brought out our old friend sock puppet and he encourages us to join in too by using our hand as a new puppet, "Handy." We tell stories together using both of our puppets. We also help out Tickety Tock and Slippery, who have puppets of their own and want to tell a story, but aren't sure how to express emotions using their voices. Later, we skiddoo into a poster of a castle and become puppeteers to help out a character named Storybook.
19. Blue's Book Nook
Air Date: 2003-11-26
Blue has her own book nook where she's organized her books into sections. We read some of the books and also help out some of the characters to find books that they need to help them out with things. Later, we visit the library, where Marlee the librarian helps Steve to find a book about elephants. We learn about reading, categories, classification, the alphabet and more.
21. Blue's School
Air Date: 2006-08-01
Blue is the teacher at her pretend school.
20. Something to Do, Blue
Air Date: 2006-08-01
Blue figures out something to do today.

1. Can You Help?
Air Date: 2002-04-30
Joe needs to figure out what Blue needs help playing. Joe and the viewers also help Mr. Salt and Mrs. Pepper make blueberry pancakes for Blue and find what Baby Bear, Cinderella and Gingerbread Boy are missing for a porridge party.

2. Colors Everywhere!
Air Date: 2002-05-06
Joe needs to figure out who Blue wants to add to a painting called, the "Portrait of Pals". Joe, Blue and the viewers also mix colors for the painting and help colors in a book find their friends.

3. The Snack Chart
Air Date: 2002-05-13
Joe needs to figure out what Blue's favorite snack is. Joe, Blue and the viewers also count squirrels and birds with Shovel and Pail and feed a felt farmer's pigs.

4. The Big Book About Us
Air Date: 2002-05-20
Joe needs to figure out what to put on the front of a book of favorite things. Joe, Blue and the viewers also find stickers for everyone's pages.

5. Playing Store
Air Date: 2002-05-27
Joe needs to figure out what Blue wants from a pretend store. Joe, Blue and the viewers also buy a toy sailboat, a picture frame and strawberries and help out at a furniture store.

6. Patience
Air Date: 2002-06-03
Joe needs to figure out what he, Blue and Periwinkle can do while they wait for an egg to hatch. Joe, Blue and the viewers also put together a toy airplane with Periwinkle and find activities to pass time in a long line.

7. 100th Episode Celebration
Air Date: 2002-06-10
Joe, Blue and their friends are celebrating one hundred episodes by having a special show with montages full of clips from previous episodes and a surprise visit from Steve.

8. Joe's Surprise Party
Air Date: 2002-08-05
The viewers need to figure out what Blue and her friends need to do in order to finish preparing for Joe's birthday party. Blue and the viewers also set a table for the party, find a candle for the birthday cake and keep Joe busy outside until it is time for him to come back inside.

9. I'm So Happy!
Air Date: 2002-09-02
Joe needs to figure out what makes Blue happy. Joe, Blue and the viewers also find out what makes Shovel, Periwinkle and Tickety Tock happy and solve problems for Felix and his friends.

10. The Boat Float
Air Date: 2002-09-09
Joe needs to figure out what kind of boat Blue wants to make for a boat float in the backyard. Joe, Blue and the viewers also help Periwinkle, Shovel and Pail float their boats and learn how different boats move on the water.

11. Bedtime Business
Air Date: 2002-09-16
Joe needs to figure out what Blue's favorite part of bedtime is. Joe, Blue and the viewers also find different parts of the body to wash and find pajamas for Tickety Tock, Shovel and Pail.

12. Shape Searchers
Air Date: 2002-09-23
Joe needs to figure out where Blue wants to search for shapes. Joe, Blue and the viewers also find shapes in the bedroom and make a stop sign, a fish and a car using felt shapes.

13. Blue Goes to the Doctor
Air Date: 2002-09-30
Joe needs to figure out what Blue wants to do after her checkup. Joe and the viewers also find what Shovel and Pail need for a pretend checkup with three stuffed animals and help out at Blue's checkup.

14. Contraptions!
Air Date: 2002-10-07
Joe needs to figure out what Blue's contraption will do. Joe, Blue and the viewers also watch contraptions in the backyard and skidoo into a computer game to find the missing parts to different contraptions.

15. A Brand New Game
Air Date: 2002-10-21
Joe needs to figure out where Blue wants to play her new game. Joe, Blue and the viewers also play a song game with Periwinkle and pretend with a felt friend.

16. A Surprise Guest
Air Date: 2003-01-06
Joe needs to figure out who the surprise guest visiting the yellow house is. Joe, Blue and the viewers also clean up the bedroom and find what is out of place at Blue's school.

17. Dress Up Day
Air Date: 2003-01-13
Joe needs to figure out what Blue wants the viewers to dress up as. Joe, Blue and the viewers also see what Shovel, Pail and Slippery Soap dress up as and find different costumes for an ostrich's play.
18. Blue's Big Band
Air Date: 2003-02-17
Joe needs to figure out what instrument Blue wants to play in a band. Joe, Blue and the viewers also clap rhythms and act out a story with piano music.
19. Up, Down, All Around!
Air Date: 2003-03-03
Joe needs to figure out what Blue wants to find. Joe, Blue and the viewers also guide a felt friend back to his home and look in different directions to find Little Bo Peep's sheep.
20. Story Wall
Air Date: 2003-04-28
Joe needs to figure out what two rabbits in a picture story will do when they reach their grandmother's house. Joe, Blue and the viewers also find the correct pictures for the story and skidoo into three blank pieces of paper to make three new pictures for the story.
21. The Alphabet Train
Air Date: 2003-05-05
Joe needs to figure out what Blue wants to put in the final box of a cardboard train called, the "Alphabet Train". Joe, Blue and the viewers also find other friends and objects to put in the other alphabet boxes in the backyard and on a clothesline as well as a magnet board.
22. Numbers Everywhere!
Air Date: 2003-05-12
Joe needs to figure out what Blue's favorite number is. Joe, Blue and the viewers also help Mr. Salt and Paprika find missing number magnets and do addition and subtraction in a story about a jellybean tree.
23. Blue's Predictions
Air Date: 2003-05-19
Joe needs to figure out what Blue predicts what will happen on the patio of the yellow house. Joe, Blue and the viewers also make predictions in the backyard as well as in a storybook with a bookmark voiced by Henry Winkler.
24. Our Neighborhood Festival
Air Date: 2003-06-23
Joe needs to figure out what Blue is excited about in a neighborhood festival. Joe, Blue and the viewers also play festival games with Periwinkle, Slippery Soap and Marlee the librarian. At the beginning of the credits is a dedication card to Fred Rogers, who died of stomach cancer four months before this episode aired.

25. Blue Takes You to School
Air Date: 2003-08-11
Joe needs to figure out what Blue's favorite part of school is. Joe, Blue and the viewers also help Periwinkle throughout his first day at school.
26. Meet Polka Dots!
Air Date: 2003-09-15
Joe needs to figure out what Blue wants to play with her stuffed toy named Polka Dots. Joe, Blue and the viewers also let Slippery Soap and Tickety Tock play with Polka Dots and guess what Periwinkle is imagining his paper plate friend to be.
27. The Scavenger Hunt
Air Date: 2003-09-16
Joe needs to figure out what will be done after finishing a list for a scavenger hunt. Joe, Blue and the viewers also find ingredients for cupcakes in the kitchen along with different shapes in the felt frame.
28. Let's Write!
Air Date: 2003-09-17
Joe needs to figure out what Blue wants to write a label for. Joe, Blue and the viewers also make labels for boxes in the attic and paint the four letters that spell the word, "jump".
29. Magenta's Messages
Air Date: 2003-09-18
Joe needs to figure out what Blue wants to write in her message for Magenta. Joe, Blue and the viewers also do assigned chores in Magenta's house and read an email from her.
30. Body Language
Air Date: 2003-09-19
Joe needs to figure out what feeling Blue wants to do for a feelings game. Joe, Blue and the viewers also find the correct emotion stickers for Periwinkle's book and find the correct actors for a shadow play.
31. Blue's Big Car Trip
Air Date: 2003-09-22
Joe needs to figure out where he and Blue are going on a car trip. Joe, Blue and the viewers also sing along to "The Backseat Boogie" (performed by Patti LaBelle, with Casey Kasem as the radio announcer), count the gallons of gasoline needed to refuel the car and find numbers while waiting at a toll booth.
32. Look Carefully...
Air Date: 2003-09-23
Joe needs to figure out what Blue wants to look carefully at. Joe, Blue and the viewers also play "Gopher's Mystery Box" with Shovel and Pail and skidoo to a game show called, "How Observant Are You?", where they make observations while watching a short film about two children.
33. I Did That!
Air Date: 2003-09-24
Joe needs to figure out what Blue wants to make the viewers do. Joe, Blue and the viewers also find solutions to problems in the backyard with Shovel and Tickety Tock as well as with Blue's friends at school.
34. Animals in Our House?
Air Date: 2003-09-25
Joe needs to figure out what animal Blue wants to find. Joe, Blue and the viewers also search for animals that have been wandering around the yellow house and learn how they use their special traits as each animal skidoos back into a book about animals where they belong.

35. Morning Music
Air Date: 2003-09-29
Joe needs to figure out what Blue wants to do outside after a morning routine. Joe, Blue and the viewers also sing songs about eating breakfast, brushing teeth, putting clothes on and tying shoes.
36. Blue's First Holiday
Air Date: 2003-12-12
Joe, Blue and their friends watch a holiday movie about Blue's first holiday. During an intermission, Joe, Blue and the viewers get a surprise phone call from Steve at college and read a holiday card from families who celebrate four different holidays. The holiday movie continues with Blue as a baby playing the first ever game of Blue's Clues in order to find baby Joe's missing duck blanket.
38. Episode 38
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39. Episode 39
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37. Joe's First Day (1)
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40. Joe Gets a Clue (2)
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41. Steve Goes to College (3)
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1. The Legend of the Blue Puppy
Air Date: 2004-02-08
On a night with a blue moon filling the sky, a moon fairy named Moona appears outside the Blue's Clues house and tells Blue a story about her birth under a blue moon, with a key that will unlock her greatest gift. We follow Moona to find this key and once we have it, a great hunt all over the Blue's Clues house begins to find the lock that it fits. Once that's found, the key unlocks ""Blue's Room,"" a special playroom where she is transformed into a puppet. Here, Blue can meet lots of new friends, but the most important thing about it is that she can talk. We take part in games such as ""Boogie Woogie"" (a freeze-dance style game) and ""Dress-Up"" and then a clock chimes and Blue returns to Joe, who is excited to hear about her greatest gift.

2. Love Day
Air Date: 2004-02-16
Joe receives a mysterious ""Love Day"" card from a secret admirer and wonders who it could be. The characters explore the meaning of love and learn some important things: such as that someone can love more than one person and that you can get mad at someone and still love them. The Blue Skidoo segment features a story that emphasizes the value of true love. In ""Blue's Room,"" Blue talks with Cinderella (special guest star Mary Stuart Masterson) and gets the answers to some unresolved questions, such as whether or not Cinderella married her prince.

3. Blue's Wishes
Air Date: 2004-02-16
Blue and Joe are visited by a magical fairy called ""Wish"" who for a day will grant them any wish they like. They make some fun wishes, getting small to ride a train, making clues appear and helping out friends in the process. We help to make Pail, Tickety and Mr. Salt's wishes come true, paying a visit to a fairy-tale castle in the process. Later, Blue visits her special playroom. There, Fred is engaging in her favorite pastime: pretending for it to be her birthday. Today, she wishes for it to be her birthday and we, Moona, Blue and a mixing bowl help to make the wish come true.

4. Joe's Clues
Air Date: 2004-02-23
In this episode, Joe has something very special for us. He's created his version of Blue's Clues known as ""Joe's Clues,"" in which he leaves orange handprints on the clues and he wants us and Blue to play along. We have fun searching for Joe's Clues, solving riddles and turning many of the program's customs upside-down along the way. Later, in ""Blue's Room,"" we play Polka Dot's Puzzles with Polka Dots.

5. Skidoo Adventure
Air Date: 2004-03-15
Joe, Blue and the rest of the Blue's Clues charaters have been working on a project called Wacky Wild World. It's a craft complete with all sorts of worlds, from a clay desert to a world filled with soap bubbles. Blue skidoos into the project and we're on a grand adventure. After a stiff wind blows away the picture of home we need to return to the Blue's Clues house, we end up on a treasure hunt, searching for magic letters that will help us form a magic word that we can use to get the picture back.

6. Playdates
Air Date: 2004-03-22
This episode features ""playdates,"" special time playing with some of the characters in the Blue's Clues house. We blow on the ""Wheel of Playdates,"" having fun Joe, Blue, Mailbox and Periwinkle (but not necessarily in that order!) In a special skidoo segment, Joe performs a musical number about our friendship with him. Later, viewers play pretend with Blue and her playroom friends in ""Blue's Room.""

7. The Fairy Tale Ball
Air Date: 2004-04-05
When Blue and Joe receive an invitation to the fabulous Fairy Tale Ball, we skidoo right along with them into Fairy Tale Land. There, we meet up with and help many well-known fairy tale characters such as Cinderella and Jack. We get everyone on their way and then check out the ball. Later, in ""Blue's Room,"" we pretend that we're putting on our own Fairy Tale Ball and sing a number of songs.

8. Soccer Practice
Air Date: 2004-04-26
In this episode, the characters and us have a soccer practice and play Blue's Clues in a unique way. Joe is the coach and provides practical soccer tips about things such as how to avoid bumping into each other and not giving up. We also learn the importance of stretching and of sharing with our teammates. In ""Blue's Room,"" we talk about soccer and have some fun playing a game with Doodle Board.

9. Bluestock
Air Date: 2004-05-10
It's a big musical event when Joe and Blue have the Bluestock concert in the Blue's Clues backyard. Famous artists are on hand, as are many old, familiar songs. We explore a variety of musical styles, from reggae to jazz. We also pay a visit to Blue's Room for a little Mozart, in the form of ""Twinkle Twinkle, Little Star."" There, we learn quite literally just what the little star is.
10. Behind the Clues: 10 Years of Blue
Air Date: 2006-07-27
11. Meet Blue's Baby Brother
Air Date: 2006-08-06
Blue needs to figure out what she can do with her three clues. Steve and Blue also guess what pictures Periwinkle can make with two squares and a marker and skidoo into a cardboard diorama to figure out what the children can play.
13. Meet Blue's Baby Brother!
Air Date: 2004-08-09
100. Episode 100
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101. Episode 101
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102. Blue's Room Snacktime Playdate
Air Date: 2004-08-02
We're in Blue's Room all day today, and it's time for our playdate! But what will we play? We spin our Playdate Spinner and it lands on snacktime!
1. Behind the Clues: 10 Years with Blue
Air Date: 2006-07-27
From the people who bring you VH1's "Behind the Music" this retrospective looks back on ten years of Blue's Clues. The program details the show's secrets to success, the creation of Blue and more. It also features backstage info on Steve (Steven Burns) and Joe (Donovan Patton) and commentary from various celebrities and experts. Viewers receive a look at the early creation of the show, which initially featured a cat known as Mr. Orange. The program also tackles the exit of Steve, along with the various rumors surrounding his departure.

2. Meet Blue's Baby Brother
Air Date: 2006-08-06
Viewers are invited to celebrate the tenth anniversary of Blue's Clues as Blue becomes a big sister when she searches for her baby brother. For the first time ever, the characters of Blue's Room are together with many of the characters from the original Blue's Clues. As they gather together for a family party, Blue has a big announcement. She has a baby brother, but she isn't sure who he is. She and Joe skidoo off to Puppyville to find him. There, they learn while there are many puppies there who could be Blue's brother, they'll have to play a special game of Gold Clues (which also includes a golden Notebook and golden Thinking Chair) to find out just who Blue's brother is. As they being their search through the many areas of Puppyville, they meet a small, white puppy named Sprinkles. Sprinkles is young and still has a lot of things to learn --- such as the alphabet and his colors. He finds that each time he learns something new, with our help, he gains a new set of colorful spots.
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Rating
7.7/10
Release Date
1996-09-08
Episodes
160 (7 seasons)
Status
Ended
Cast
Production Companies

Nick Jr. Productions

Nickelodeon Productions

Nickelodeon Animation Studio




